More zombie news….
According to an article posted on Gamasutra, L4D is not going to have any time of end boss or arch nemesis. This actually sounds like a smart move, since I don’t think you can do a conclusive ending to a zombie apocalypse (unless you pull a Shaun of the Dead):
“The evil mastermind at the end is never as good as whatever you had in your head when you were coming up with it,” Faliszek says, arguing that trying to over-explain the cause of a disaster often detracts from its more tangible impact.
The article goes on to talk about the fact that the key to doing a zombie game is immersion (which I agree with):
In the end, the writing focus for this type of game was clear. “You can’t have the story get in the way. People don’t want cut scenes. I think too many of the zombie games get caught up in [that],” Faliszek said. “People don’t want this heavy handed story. They want the zombie apocalypse.”
God, I can’t fucking wait for this game.
